Fit Rebel App (Part 1 – UX Design)

Designing the UX for a fitness app

FIT REBEL is an app I developed during the User Experience Design full-time course at General Assembly.

 

The Challenge

Using UX design process, principles, methodologies and tools, ideate and design a workout app that is personalised to each user, to motivate and help them reach their fitness goals without the expense of a personal trainer.

 

The Outcome

A low-fidelity workout app that integrates the user’s body profile and the use of algorithms to generate personalised workout plans to meet the user’s fitness goals (see Part 2 of this case study for the high-fidelity / UI design prototype).

 

UX RESEARCH METHODS

User interviews

 

UX DESIGN METHODS

Wireframing | Concept Mapping | Storyboards | Sketching | Userflows | Prototyping (paper to low-fidelity prototype iterations) | Usability testing

 

UX TOOLS

Marvel | Sharpies | Paper | Post-its | Keynote

 

Prototype Link

Here is the link the low-fidelity prototype in Marvel.